AoeStats
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MegaRandom

510279111Analyzed
2v2 RM · 3h ago on Sep 30, 2026· 52m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1212
+21
🇫🇷 Saxons · France
1196
+20
🇦🇷 Vietnamese · Argentina
1322
-21
🇲🇽 Danes · Mexico
1302
-20
Player eAPM Actions Feudal Castle Imperial Opening
55 2,924 11:52 20:15 37:14 ⛏ Fish Boom into Galleys FC
42 2,242 11:12 18:51 46:49 ⛏ Fish Boom into Fire Galleys FC
30 1,567 11:59 15:43 38:09 ⛏ Fish Boom FC
27 1,452 11:46 27:06 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,465 21,209 12,705 1,990 66,369 72,680
14,215 26,811 11,375 1,600 54,001 55,445
12,475 17,380 12,890 2,320 45,065 67,592
9,750 14,762 2,830 3,400 30,742 32,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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