AoeStats
← Minister of Silly Walks

Black Forest

510271085Analyzed
4v4 RM · 5h ago on Sep 30, 2026· 16m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Mongols · Romania
1262
+13
🇩🇪 Franks · Germany
1205
+15
🇫🇷 Saxons · France
1195
+15
🇨🇳 Spanish · China
1188
+16
🇨🇳 Franks · China
1267
-18
🇨🇳 Portuguese · China
1186
-15
🇨🇳 Bohemians · China
1146
-13
🇨🇳 Danes · China
1137
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 562 14:13 — — ⛏ Fish Boom FC
23 388 13:34 — — ⛏ Fish Boom FC
21 356 10:55 — — ⛏ Fish Boom
20 340 14:05 — — ⛏ Fish Boom
19 316 13:06 16:41 — ⛏ Fish Boom FC
14 240 — — —
14 239 — — —
13 217 12:40 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
3,100 2,757 250 0 6,107 6,859
3,300 2,470 290 0 6,060 6,508
2,900 2,575 250 0 5,725 6,926
2,700 2,722 50 0 5,472 6,821
2,525 2,810 50 0 5,385 6,558
1,800 725 60 0 2,585 4,001
1,400 584 0 0 1,984 2,586
900 350 50 0 1,300 2,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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