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Arena

509437545Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 37m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1507
+12
🇨🇿 Romans · Czechia
1465
+14
🇵🇪 Aztecs · Peru
1439
+15
🇬🇧 Vietnamese · United Kingdom
1380
+17
🇲🇽 Burgundians · Mexico
1499
-19
🇮🇳 Hindustanis · India
1438
-15
🇩🇪 Saxons · Germany
1365
-12
🇩🇪 Danes · Germany
1349
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,674 11:14 15:55 — ⛏ Fast Castle
42 1,584 8:52 12:28 37:41 ⛏ Fast Castle
39 1,466 10:05 15:02 25:59 ⛏ Fast Castle
35 1,329 10:34 14:31 27:23 ⛏ Fast Castle
34 1,266 11:12 16:00 31:12 ⚔ Archer Rush
30 1,116 10:45 14:33 30:38 ⛏ Fast Castle
29 1,082 10:43 14:48 31:14 ⛏ Fast Castle
28 1,037 10:45 14:25 27:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,520 12,065 12,975 3,150 48,710 52,079
12,900 17,575 10,225 2,540 43,240 43,982
18,970 14,925 5,965 1,715 41,575 48,270
19,010 11,775 7,960 2,370 41,115 45,331
16,290 10,345 6,275 1,700 34,610 42,424
12,890 10,880 5,540 300 29,610 36,322
8,225 11,998 4,740 410 25,373 26,966
9,540 8,835 2,725 1,105 22,205 23,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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