AoeStats
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Pilgrims

509020473Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 44m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
30 1,338 9:07 16:01 44:29 ⚔ Fish Boom FC into Champis
29 1,275 12:23 16:47 38:08 ⛏ Fish Boom FC
27 1,194 11:33 17:24 35:12 ⛏ Fish Boom FC
23 1,021 11:12 17:18 42:46 ⛏ Fast Castle
23 1,045 12:07 21:44 33:21 ⚔ Fish Boom into Fire Galleys into Scouts
19 865 11:54 20:52 34:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,635 20,965 15,000 1,750 55,350 59,885
15,620 16,300 11,635 2,900 46,455 50,447
22,475 8,755 7,075 2,360 40,665 43,897
12,825 11,575 10,205 1,500 36,105 37,550
13,820 16,277 4,935 500 35,532 41,129
14,085 12,640 1,815 725 29,265 40,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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