AoeStats
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Nomad

509008091Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 7m 5s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Italians · Canada
1155
+15
🇨🇦 Danes · Canada
1153
+15
🇨🇦 Mongols · Canada
1149
+15
🇨🇦 Varangians · Canada
1144
+15
🇦🇷 Franks · Argentina
1131
-15
🇵🇪 Celts · Peru
1126
-15
🇦🇺 Jurchens · Australia
1124
-15
🇦🇷 Varangians · Argentina
1119
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 273 — — —
34 243 — — —
31 218 — — —
29 204 — — —
29 203 — — —
24 172 — — —
20 144 — — —
12 87 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 625 50 100 1,325 695
550 475 0 100 1,125 511
550 475 0 100 1,125 584
450 450 0 100 1,000 435
550 325 0 100 975 441
0 725 0 200 925 741
600 100 50 0 750 719
350 350 50 0 750 438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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