AoeStats
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Pilgrims

508563355Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 39m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Danes · Canada
1135
+18
🇨🇦 Varangians · Canada
1126
+18
🇨🇴 Poles · Colombia
1218
-20
🇨🇴 Japanese · Colombia
1133
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 2,106 9:47 16:05 36:05 ⛏ Fish Boom FC
23 887 12:02 17:45 29:05 ⛏ Fast Castle
23 901 10:45 19:08 33:52 ⛏ Fish Boom into Fire Galleys FC
22 845 11:32 16:30 36:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,010 7,325 5,870 2,055 34,260 36,014
9,650 10,630 3,410 2,995 26,685 34,851
12,465 7,373 4,230 1,685 25,753 27,126
7,495 6,455 1,770 1,020 16,740 21,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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