AoeStats
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Arena

509505940Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 61m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
931
+15
🇺🇸 Varangians · United States
890
+16
🇺🇸 Cumans · United States
823
+20
🇨🇱 Poles · Chile
896
-17
🇨🇱 Romans · Chile
895
-17
🇨🇱 Turks · Chile
893
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,675 11:27 16:41 32:47 ⛏ Fast Castle
28 1,687 11:19 15:38 44:25 ⛏ Fast Castle
24 1,482 11:03 15:36 48:46 ⛏ Fast Castle
19 1,164 11:07 21:31 36:16 ⚔ Scouts FC
19 1,158 11:49 16:51 39:07 ⛏ Fast Castle
17 1,025 12:29 17:26 54:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,350 17,490 14,570 2,500 67,910 76,104
27,875 19,975 11,860 4,230 63,940 80,369
23,465 9,515 16,440 2,800 52,220 53,663
11,285 15,795 8,645 1,600 37,325 57,723
10,460 10,011 7,850 1,050 29,371 29,760
6,875 6,513 4,075 1,095 18,558 21,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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