AoeStats
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Black Forest

510539786Analyzed
4v4 RM · 13h ago on Oct 1, 2026· 18m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1371
+14
🇺🇸 Danes · United States
1323
+16
🇮🇳 Saxons · India
1312
+16
🇦🇷 Spanish · Argentina
1294
+17
🇨🇳 Khmer · China
1386
-18
🇸🇬 Britons · Singapore
1318
-16
🇨🇳 Mongols · China
1297
-15
1282
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 941 18:36 — —
49 929 10:48 — — ⚔ Archer Rush
41 767 12:47 16:41 — ⛏ Fast Castle
37 704 14:25 — — ⛏ Fast Castle
34 639 10:40 — — ⚔ Scout Rush
29 549 17:50 — —
26 489 10:32 14:11 — ⛏ Fast Castle
24 444 11:56 15:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,850 2,530 200 200 7,780 7,930
3,525 3,157 755 60 7,497 8,439
3,225 3,050 865 0 7,140 8,009
4,390 2,520 0 0 6,910 8,204
4,350 1,826 250 405 6,831 7,644
3,075 2,200 250 750 6,275 6,777
2,750 951 50 0 3,751 4,737
2,700 800 50 5 3,555 3,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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