AoeStats
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Black Forest

510538434Analyzed
4v4 RM · 13h ago on Oct 1, 2026· 3m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1305
+18
🇦🇷 Spanish · Argentina
1275
+19
🇨🇳 Cumans · China
1256
+20
🇲🇽 Persians · Mexico
1251
+20
🇨🇳 Khmer · China
1408
-22
🇸🇬 Britons · Singapore
1337
-19
🇨🇳 Mongols · China
1315
-18
1300
-18
Player eAPM Actions Feudal Castle Imperial Opening
65 226 — — —
52 181 — — —
49 168 — — —
42 145 — — —
37 129 — — —
36 125 — — —
25 86 — — —
24 83 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 125 0 0 675 705
500 100 0 0 600 616
400 144 50 0 594 549
400 54 0 0 454 373
450 0 0 0 450 524
350 50 0 0 400 487
250 43 50 0 343 181
300 0 0 0 300 324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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