AoeStats
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Oasis

508600484Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 58m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
1013
+10
🇺🇸 Saxons · United States
847
+16
🇺🇸 Varangians · United States
599
+26
🇬🇧 Varangians · United Kingdom
919
-20
🇿🇦 Bulgarians · South Africa
908
-20
720
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 1,336 12:27 26:27 43:28 ⚔ Towers into Archers
19 1,105 11:02 21:54 42:07 ⚔ FC into Archers
15 863 12:51 24:52 — ⚔ Drush
15 855 13:43 23:19 37:28 ⛏ Fast Castle
14 815 10:22 18:00 40:57 ⛏ Fast Castle
5 307 10:43 21:58 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,230 12,960 8,125 2,350 44,665 67,130
19,040 7,670 7,260 5,775 39,745 50,367
12,770 14,890 7,015 2,500 37,175 52,007
10,820 7,950 2,520 1,450 22,740 31,429
9,320 4,525 1,370 1,330 16,545 19,954
2,625 2,915 1,655 125 7,320 8,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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