MegaRandom
510325478Analyzed2v2 RM
·
11h ago on Sep 30, 2026·
34m 33s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 147,812 analysed team-game players on MegaRandom.
Ethan
A
Feudal Age
11:15
vs 11:14
top 50%
Castle Age
16:36
vs 20:18
top 18%
Imperial Age
—
vs 37:21
btm 0%
eAPM
42
vs 28
top 22%
First military
13:34
vs 14:32
top 43%
▲
Fast Castle Age at 16:36 — faster than 82% of analysed players on MegaRandom
▲
High eAPM (42) — top quarter of analysed players
▲
Town centers almost never idle — 32s across the first 16:36
Cleopatra
S
Feudal Age
10:42
vs 11:14
top 36%
Castle Age
15:36
vs 20:18
top 10%
Imperial Age
—
vs 37:21
btm 0%
eAPM
53
vs 28
top 9%
First military
17:31
vs 14:32
btm 31%
▲
Fast Castle Age at 15:36 — faster than 90% of analysed players on MegaRandom
▲
High eAPM (53) — top quarter of analysed players
▼
Loom after the Feudal click (9:14) — usually safest before it
▲
Town centers almost never idle — 1s across the first 15:36
Ромчик Бумчик
S
Feudal Age
8:49
vs 11:14
top 4%
Castle Age
19:46
vs 20:18
top 45%
Imperial Age
—
vs 37:21
btm 0%
eAPM
75
vs 28
top 1%
First military
10:14
vs 14:32
top 11%
▲
Fast Feudal Age at 8:49 — faster than 96% of analysed players on MegaRandom
▲
High eAPM (75) — top quarter of analysed players
▲
Early military at 10:14 (Scout Cavalry) — earlier than 89% of analysed players on MegaRandom
▲
Town centers almost never idle — 1s across the first 19:46
Александр
B
Feudal Age
12:55
vs 11:14
btm 18%
Castle Age
19:57
vs 20:18
top 47%
Imperial Age
33:55
vs 37:21
top 24%
eAPM
40
vs 28
top 25%
First military
11:19
vs 14:32
top 23%
▼
Slow Feudal Age at 12:55 — slower than 82% of analysed players on MegaRandom
▲
Fast Imperial Age at 33:55 — faster than 76% of analysed players on MegaRandom
▲
High eAPM (40) — top quarter of analysed players
▲
Town centers almost never idle — 1s across the first 19:57