AoeStats
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MegaRandom

510325478Analyzed
2v2 RM · 6h ago on Sep 30, 2026· 34m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1275
+16
🇰🇿 Saxons · Kazakhstan
1094
+23
🇦🇷 Huns · Argentina
1291
-21
🇨🇳 Teutons · China
1236
-18
Player eAPM Actions Feudal Castle Imperial Opening
75 2,589 8:49 19:46 — ⚔ Scout Rush
53 1,821 10:42 15:36 — ⛏ Fast Castle
42 1,462 11:15 16:36 — ⛏ Fast Castle
40 1,378 12:55 19:57 33:55 ⚔ Fish Boom into Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
10,175 10,415 4,410 3,190 28,190 29,254
8,925 8,042 4,715 850 22,532 24,040
7,245 6,775 5,320 750 20,090 21,832
7,035 5,373 1,500 2,610 16,518 20,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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