AoeStats
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Nomad

510121039Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 38m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1377
+12
🇨🇳 Danes · China
1300
+15
🇦🇺 Japanese · Australia
1287
+16
🇻🇳 Huns · Vietnam
1273
+16
🇫🇷 Lithuanians · France
1321
-17
🇺🇸 Varangians · United States
1276
-15
🇨🇴 Persians · Colombia
1273
-14
🇺🇸 Bohemians · United States
1251
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,016 13:58 25:17 — ⛏ Fish Boom into Galleys FC
44 1,687 15:00 19:10 — ⛏ Fish Boom FC
44 1,675 15:21 20:26 36:08 ⛏ Fish Boom FC
33 1,265 14:15 18:20 31:09 ⛏ Fish Boom FC
31 1,174 16:31 20:25 — ⛏ Fish Boom FC
26 989 14:46 21:17 — ⛏ Fish Boom FC
25 959 12:26 23:01 35:19 ⛏ Fish Boom FC
19 737 14:49 18:35 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,715 10,075 7,780 990 33,560 33,876
11,955 10,514 4,870 2,530 29,869 33,722
10,715 11,300 4,650 1,050 27,715 28,071
10,605 9,605 4,375 1,600 26,185 28,598
10,390 7,572 2,960 1,700 22,622 23,393
9,460 8,370 2,020 1,150 21,000 23,387
6,565 9,278 1,755 2,995 20,593 21,958
4,000 9,930 3,220 2,290 19,440 21,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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