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Black Forest

508638384Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 24m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Turks · Vietnam
1196
+15
🇨🇳 Bohemians · China
1195
+15
1189
+15
🇦🇺 Saxons · Australia
1185
+16
1248
-17
🇵🇱 Varangians · Poland
1206
-17
🇹🇼 Persians · Taiwan
1146
-14
🇭🇰 Italians · Hong Kong SAR China
1111
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 1,453 12:53 17:59 — ⛏ Fast Castle
41 1,010 12:30 17:02 — ⛏ Fish Boom FC
26 636 12:58 17:19 23:32 ◆ FC into Fast Imp
26 654 11:35 16:03 — ⛏ Fast Castle
25 607 11:56 16:05 — ⛏ Fish Boom FC
23 561 11:15 15:00 — ⛏ Fast Castle
19 471 8:48 19:36 — ⛏ Fish Boom FC
16 387 11:36 16:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,750 8,080 450 300 15,580 17,214
9,175 4,960 250 300 14,685 15,900
7,000 6,785 330 100 14,215 17,671
6,260 5,135 1,255 910 13,560 14,312
6,130 4,465 2,200 100 12,895 13,163
6,275 4,454 300 1,070 12,099 12,755
5,700 4,182 250 455 10,587 12,545
4,725 3,853 435 270 9,283 10,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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