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Pilgrims

508632807Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 48m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
59 2,901 12:03 20:25 38:19 ⛏ Fish Boom into Galleys FC
42 2,034 9:58 21:18 36:29 ⛏ Fish Boom FC
36 1,772 12:08 16:49 33:34 ⛏ Fish Boom FC
34 1,659 13:41 20:19 25:06 ⛏ Fish Boom FC into Fast Imp
30 1,442 13:20 25:16 42:40 ⛏ Fish Boom into Fire Galleys FC
20 999 9:49 17:57 33:19 ⛏ Fish Boom FC into Fire Galleys
20 969 12:23 20:45 40:26 ⛏ Fish Boom into Galleys FC
13 632 10:47 19:02 38:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,675 58,125 30,890 875 99,565 119,959
27,425 17,385 11,235 970 57,015 58,740
17,935 22,445 14,365 1,900 56,645 72,542
20,115 15,292 11,040 2,450 48,897 52,078
19,110 16,202 8,910 1,800 46,022 46,599
13,130 15,300 6,060 4,720 39,210 47,935
10,290 16,995 6,530 1,505 35,320 37,695
11,800 10,405 3,335 1,050 26,590 29,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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