AoeStats
← Cardinal Richelieu

Arena

509264894Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 47m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
703
+17
🇵🇪 Turks · Peru
693
+18
🇺🇸 Danes · United States
786
-19
🇺🇸 Varangians · United States
682
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,118 11:32 16:41 24:22 ⛏ Fast Castle
18 848 10:32 14:49 — ⛏ Fast Castle
16 785 12:31 16:12 — ⛏ Fast Castle
16 777 10:32 16:17 41:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,815 9,315 7,950 2,050 31,130 36,390
7,505 6,125 5,380 1,625 20,635 24,078
5,560 7,670 1,750 300 15,280 15,473
4,785 5,775 1,360 1,070 12,990 13,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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