AoeStats
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Arena

509257118Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 55m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
772
+26
🇲🇽 Ethiopians · Mexico
745
+17
🇲🇽 Byzantines · Mexico
712
+18
🇺🇸 Danes · United States
805
-19
🇺🇸 Bohemians · United States
775
-17
🇺🇸 Varangians · United States
696
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,150 12:33 20:33 38:02 ⚔ FC into Skirms
23 1,303 11:43 16:10 35:42 ⛏ Fast Castle
19 1,064 11:08 16:38 38:03 ⛏ Fast Castle
16 892 11:34 20:59 — ⛏ Fast Castle
16 901 11:31 15:26 39:58 ⛏ Fast Castle
16 901 10:18 18:05 45:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,645 16,935 22,145 1,500 66,225 79,356
11,015 22,260 14,015 2,800 50,090 56,768
21,000 14,819 11,185 2,100 49,104 55,406
13,895 8,815 8,025 2,050 32,785 37,627
10,030 4,250 6,235 1,000 21,515 25,179
8,215 8,035 1,040 900 18,190 21,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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