AoeStats
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MegaRandom

510280313Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 26m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
1262
+13
🇮🇹 Lithuanians · Italy
1245
+13
🇳🇿 Varangians · New Zealand
1187
-13
🇳🇿 Saxons · New Zealand
1185
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 894 11:39 15:31 — ⛏ Fish Boom FC
31 827 12:37 16:26 — ⛏ Fish Boom FC
29 770 12:01 18:23 — ⚔ Fish Boom FC into Archers
27 713 11:18 14:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,880 4,930 1,595 200 13,605 15,948
4,920 5,605 1,675 200 12,400 14,564
3,875 4,510 1,445 100 9,930 12,459
4,320 2,708 400 1,625 9,053 9,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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