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Lombardia

510221755Analyzed
3v3 RM · 14h ago on Sep 30, 2026· 46m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1216
+14
🇦🇷 Ethiopians · Argentina
1132
+17
🇦🇷 Wei · Argentina
1117
+18
🇺🇸 Danes · United States
1198
-18
🇺🇸 Saxons · United States
1174
-17
🇺🇸 Byzantines · United States
1111
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,646 10:32 21:43 39:35 ⚔ Archer Rush
34 1,601 9:31 20:16 37:19 ⚔ Scout Rush
34 1,581 9:11 23:39 38:22 ⚔ Scout Rush
28 1,293 11:01 16:04 36:02 ⛏ Fast Castle
19 898 10:35 16:51 — ⛏ Fast Castle
16 743 9:47 18:37 35:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,140 20,427 17,555 2,955 69,077 70,331
26,930 10,746 20,045 1,500 59,221 61,963
20,140 9,869 12,810 4,130 46,949 51,813
14,585 17,110 13,370 1,530 46,595 53,112
16,900 10,265 5,620 2,545 35,330 39,880
12,725 7,119 4,725 1,005 25,574 26,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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