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Lombardia

509277322Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 80m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1216
+18
🇺🇸 Saxons · United States
1190
+19
🇲🇽 Varangians · Mexico
1279
-19
🇲🇽 Britons · Mexico
1255
-18
Player eAPM Actions Feudal Castle Imperial Opening
53 4,247 9:18 17:36 36:10 ⛏ Fast Castle
39 3,114 9:13 20:29 38:51
31 2,537 9:39 22:35 40:57 ⚔ Scout Rush
24 1,964 10:41 15:38 39:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,315 53,989 45,995 5,410 148,709 158,088
53,695 45,305 21,595 3,365 123,960 127,104
47,705 22,810 28,260 3,365 102,140 132,466
35,370 41,866 16,770 4,850 98,856 111,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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