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Lombardia

509268972Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 60m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1200
+16
🇺🇸 Saxons · United States
1174
+16
🇦🇷 Berbers · Argentina
1190
-16
🇦🇷 Wei · Argentina
1189
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,869 9:46 20:51 30:42 ⚔ Scout Rush
33 2,009 11:09 16:12 34:45 ⛏ Fast Castle
31 1,867 10:31 19:48 33:15 ⚔ Scout Rush
27 1,619 10:23 17:20 34:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,215 43,102 24,310 3,765 108,392 110,749
36,090 30,978 20,395 2,565 90,028 92,920
38,185 24,858 23,745 2,690 89,478 100,104
33,555 22,593 11,120 4,635 71,903 95,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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