AoeStats
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Arabia

510240354Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 47m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1352
+11
🇲🇽 Persians · Mexico
1323
+12
🇦🇷 Khmer · Argentina
1231
+14
🇲🇽 Saxons · Mexico
1238
-13
🇲🇽 Varangians · Mexico
1224
-12
🇲🇽 Maya · Mexico
1215
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,242 9:30 21:47 41:53 ⚔ Archer Rush
41 1,930 9:10 21:36 45:30 ⚔ Archer Rush
35 1,651 9:42 24:16 — ⚔ Scout Rush
31 1,489 9:29 22:48 37:54 ⚔ Archer Rush
26 1,237 9:10 24:59 40:51 ⚔ Scout Rush
24 1,143 10:25 24:34 43:14 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,210 20,509 12,220 1,700 49,639 52,450
16,430 14,840 13,070 1,700 46,040 47,949
23,125 9,716 12,020 300 45,161 46,785
12,825 14,132 11,785 1,915 40,657 44,692
13,615 14,184 4,320 1,500 33,619 38,189
13,930 10,805 5,240 1,600 31,575 34,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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