AoeStats
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Nomad

510804555Analyzed
3v3 RM · 18h ago on Oct 2, 2026· 46m 59s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Byzantines · Sweden
1367
+12
🇩🇪 Hindustanis · Germany
1299
+14
🇨🇿 Koreans · Czechia
1224
+39
🇩🇪 Danes · Germany
1287
-15
🇩🇪 Varangians · Germany
1278
-15
🇩🇪 Spanish · Germany
1231
-13
Player eAPM Actions Feudal Castle Imperial Opening
70 3,273 12:56 20:21 37:33 ⛏ Fish Boom FC
35 1,623 12:37 20:26 44:27 ⛏ Fish Boom FC
31 1,444 14:11 22:31 38:52 ⛏ Fish Boom into Fire Galleys FC
28 1,298 13:02 26:11 41:27 ⛏ Fish Boom into Galleys FC
27 1,290 14:29 18:03 36:33 ⛏ Fish Boom FC
27 1,274 14:58 20:21 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,320 21,631 14,735 2,550 63,236 76,147
11,150 23,223 7,165 1,800 43,338 46,161
19,315 10,605 10,095 3,125 43,140 45,299
18,280 12,120 8,885 3,165 42,450 48,749
18,685 14,325 7,780 810 41,600 45,214
9,240 8,490 2,035 2,350 22,115 25,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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