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Arena

510702326Analyzed
4v4 RM · 7h ago on Oct 2, 2026· 62m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
930
+12
🇳🇿 Saxons · New Zealand
836
+16
🇳🇿 Turks · New Zealand
827
+17
🇵🇪 Mongols · Peru
825
+17
🇹🇼 Shu · Taiwan
884
-46
🇵🇱 Danes · Poland
859
-43
🇪🇸 Chinese · Spain
830
-15
🇵🇪 Vikings · Peru
806
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 4,199 10:48 15:03 27:51 ⛏ Fast Castle
28 1,762 11:06 23:17 — ⚔ FC into Archers
25 1,530 11:19 19:08 36:34 ⛏ Fast Castle
25 1,567 12:07 18:48 36:33 ⛏ Fast Castle
24 1,508 11:58 17:20 31:01 ⛏ Fast Castle
22 1,374 11:28 16:04 34:10 ⛏ Fast Castle
19 1,199 9:45 15:17 29:30 ⛏ Fast Castle
12 752 13:01 21:17 31:41

Resources

Player Food Wood Gold Stone Spent Collected
22,225 32,565 23,890 3,710 82,390 90,122
37,880 15,785 17,130 4,300 75,095 107,516
27,075 20,810 17,225 3,550 68,660 76,513
26,600 20,365 16,170 3,000 66,135 71,396
27,905 22,975 12,725 2,300 65,905 72,360
15,860 22,585 12,970 2,350 53,765 55,407
18,355 17,330 12,890 2,900 51,475 58,423
7,735 7,805 1,615 375 17,530 20,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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