AoeStats
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Black Forest

510542174Analyzed
2v2 RM · 21h ago on Oct 1, 2026· 55m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1127
+35
🇹🇷 Vietnamese · Türkiye
1042
+50
🇩🇪 Saxons · Germany
1093
-16
🇰🇷 Armenians · South Korea
1066
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,686 12:16 16:48 35:14 ⛏ Fast Castle
38 2,084 9:27 20:45 38:42 ⚔ M@A Rush
30 1,677 19:04 28:23 42:16 ⚔ Archer Rush
18 997 13:05 18:01 32:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,885 26,058 18,875 2,665 80,483 95,002
28,915 22,920 16,100 3,435 71,370 89,552
15,835 10,040 4,430 1,695 32,000 51,278
7,125 10,585 7,575 1,950 27,235 35,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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