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Lombardia

510251299Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 45m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1595
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1481
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🇺🇸 Varangians · United States
1460
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🇺🇸 Ethiopians · United States
1325
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Player eAPM Actions Feudal Castle Imperial Opening
55 2,521 9:16 19:29 31:41 ⚔ Scout Rush
51 2,349 9:28 21:58 34:56 ⚔ Scout Rush
48 2,222 10:25 15:00 34:08 ⛏ Fast Castle
45 2,050 9:57 19:16 34:42 ⚔ Archer Rush
41 1,904 10:27 14:16 28:15 ⛏ Fast Castle
34 1,580 9:20 19:43 39:09 ⚔ Scout Rush
31 1,407 10:30 16:00 36:45 ⛏ Fast Castle
28 1,274 10:18 13:53 33:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,370 18,474 17,920 4,230 67,994 73,699
30,060 17,175 16,245 3,435 66,915 69,386
30,290 17,547 12,200 4,750 64,787 66,973
23,760 15,215 13,910 980 53,865 58,163
28,835 13,213 8,545 2,375 52,968 60,067
16,785 19,824 13,040 1,580 51,229 52,807
21,625 14,070 10,020 4,890 50,605 58,372
16,865 18,784 9,985 1,715 47,349 51,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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