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Lombardia

510245366Analyzed
4v4 RM · 8h ago on Sep 30, 2026· 62m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
59 3,663 10:34 15:18 36:29 ⛏ Fast Castle
59 3,679 9:10 17:52 31:46 ⛏ Fast Castle
53 3,272 10:34 20:52 35:05 ⚔ Archer Rush
53 3,303 8:55 23:50 39:36 ⚔ Archer Rush
49 3,073 9:57 24:16 39:35 ⚔ Scout Rush
45 2,805 11:41 16:13 31:14 ⛏ Fast Castle
40 2,490 8:49 26:42 40:57 ⚔ Scout Rush
32 2,006 10:21 20:46 34:40 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
60,615 26,215 17,185 3,225 107,240 116,396
52,105 21,395 31,180 2,275 106,955 118,913
42,670 21,560 18,050 5,445 87,725 95,390
15,525 25,325 17,975 2,920 61,745 82,209
14,440 25,385 18,040 2,800 60,665 69,888
31,580 11,338 14,180 2,365 59,463 69,087
23,090 20,548 13,800 1,585 59,023 60,568
16,635 19,759 11,255 3,335 50,984 56,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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