AoeStats
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Baltic

510327105Analyzed
4v4 RM · 18h ago on Sep 30, 2026· 15m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1119
+32
🇨🇦 Britons · Canada
1118
+13
🇩🇰 Saxons · Denmark
1110
+13
🇺🇸 Celts · United States
1081
+14
🇹🇼 Portuguese · Taiwan
1092
-16
1066
-14
🇹🇼 Magyars · Taiwan
1042
-13
🇹🇼 Teutons · Taiwan
968
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 787 13:32 — — ⛏ Fish Boom FC
28 428 11:42 — — ⛏ Fish Boom
20 306 10:42 15:05 — ⛏ Fast Castle
17 261 — — — ⛏ Fish Boom
16 244 — — —
14 208 14:51 — — ⛏ Fish Boom
1 17 — — —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,975 3,375 200 0 6,550 6,693
2,350 1,963 310 0 4,623 5,310
2,300 895 200 0 3,395 4,370
1,900 1,075 50 0 3,025 3,688
1,700 975 20 0 2,695 3,998
600 175 0 0 775 899
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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