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Black Forest

510102223Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 44m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1257
+5
🇨🇳 Britons · China
1023
+12
🇨🇳 Persians · China
970
+38
🇨🇳 Chinese · China
770
+21
953
-14
🇨🇦 Malay · Canada
934
-13
🇷🇺 Danes · Russia
929
-13
🇩🇪 Varangians · Germany
918
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,491 14:36 18:21 35:55 ⛏ Fish Boom FC
33 1,453 13:02 17:41 34:35 ⛏ Fast Castle
27 1,191 11:57 19:12 33:44 ⛏ Fast Castle
23 1,020 15:09 23:36 36:25 ⛏ Fast Castle
21 946 15:22 21:50 — ⛏ Fish Boom FC
17 756 13:28 20:50 29:52 ⛏ Fish Boom FC
17 767 10:50 19:17 34:31 ⛏ Fish Boom FC
17 756 11:29 19:54 33:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,640 35,305 21,400 4,105 87,450 93,474
20,445 14,760 13,010 2,350 50,565 63,732
21,470 9,926 12,990 2,235 46,621 50,416
14,925 15,089 9,525 2,955 42,494 55,573
17,945 12,314 8,515 2,820 41,594 44,610
13,555 14,019 6,070 3,430 37,074 47,236
13,860 10,246 6,990 1,700 32,796 40,840
6,485 6,190 635 1,205 14,515 18,685
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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