AoeStats
← TUSHIRO1.2

Coastal Forest

510464454Analyzed
4v4 RM · 14h ago on Oct 1, 2026· 28m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
1208
+14
🇲🇽 Bohemians · Mexico
1175
+15
🇲🇽 Varangians · Mexico
1079
+20
🇲🇽 Persians · Mexico
1073
+53
🇨🇱 Saxons · Chile
1192
-18
🇦🇷 Huns · Argentina
1148
-17
🇲🇽 Vikings · Mexico
1147
-17
🇨🇳 Celts · China
1128
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 1,684 9:55 21:11 — ⚔ Scout Rush
47 1,370 10:18 24:22 — ⚔ Scout Rush
40 1,155 11:11 16:21 — ⚔ FC into Archers
39 1,130 11:15 16:37 — ⛏ Fast Castle
33 965 10:30 24:16 — ⚔ Scout Rush
31 909 10:24 14:51 — ⛏ Fast Castle
31 895 10:06 23:23 — ⚔ Fish Boom into Scouts into Archers
21 614 10:52 23:01 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,845 5,915 3,080 750 16,590 19,404
8,435 3,240 2,750 125 14,550 14,763
6,875 5,270 850 545 13,540 17,897
7,410 3,700 1,180 325 12,615 13,831
6,845 4,625 670 100 12,240 14,621
4,975 4,500 2,365 200 12,040 15,159
4,960 4,463 1,075 200 10,698 11,656
4,930 3,675 1,440 410 10,455 11,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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