AoeStats
← ExamofSingular

Lombardia

510012973Analyzed
4v4 RM · 5d ago on Sep 29, 2026· 75m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1373
+8
🇺🇸 Mongols · United States
1079
+18
🇺🇸 Turks · United States
1000
+68
🇺🇸 Gurjaras · United States
955
+66
🇺🇸 Gurjaras · United States
1190
-20
🇺🇸 Saxons · United States
1153
-18
🇺🇸 Varangians · United States
1069
-15
🇲🇽 Lithuanians · Mexico
1061
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 3,631 11:33 16:11 35:25 ⛏ Fast Castle
46 3,507 10:20 14:01 31:41 ⛏ Fast Castle
41 3,090 10:25 15:36 35:29 ⛏ Fast Castle
40 3,007 12:04 16:57 33:19 ⛏ Fast Castle
35 2,671 12:00 18:31 34:27 ⛏ Fast Castle
19 1,444 11:42 19:35 33:00 ⚔ Scout Rush
18 1,348 11:45 16:22 31:43
14 1,088 9:25 17:58 33:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,500 38,986 49,060 5,355 151,901 189,216
53,410 27,654 46,005 6,000 133,069 145,089
56,925 40,489 17,865 7,660 122,939 124,910
54,705 33,378 15,995 2,985 107,063 110,494
45,325 29,761 26,495 4,735 106,316 126,715
33,055 37,799 22,280 3,460 96,594 99,633
41,085 11,861 34,610 1,845 89,401 107,298
30,485 19,810 14,845 6,000 71,140 81,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.