AoeStats
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Black Forest

509999838Analyzed
4v4 RM · 5d ago on Sep 29, 2026· 46m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
53 2,433 12:03 15:41 29:17 ⛏ Fish Boom FC
28 1,315 14:12 27:30 41:20 ⚔ M@A Rush
26 1,196 11:35 15:00 33:16 ⛏ Fast Castle
24 1,127 11:27 15:22 30:27 ⛏ Fish Boom FC
22 1,021 13:13 25:50 36:51 ⚔ Towers FC
22 1,022 11:47 20:39 32:04 ⛏ Fish Boom FC
19 881 15:00 33:35 45:59 ⚔ Archer Rush
9 423 12:31 17:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,740 15,965 21,945 3,030 90,680 97,874
22,500 30,385 12,515 3,550 68,950 81,133
26,015 20,583 19,015 3,145 68,758 73,368
27,340 22,249 15,570 1,050 66,209 75,218
21,050 12,928 8,095 3,075 45,148 48,453
15,755 15,149 9,820 3,650 44,374 47,955
8,550 8,200 4,870 915 22,535 26,596
2,900 1,174 200 35 4,309 4,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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