AoeStats
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Arena

510612050Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 57m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
672
+17
🇷🇺 Mongols · Russia
654
+18
🇹🇷 Turks · Türkiye
654
+18
🇲🇽 Saxons · Mexico
645
+18
🇹🇻 Bohemians · Tuvalu
727
-26
🇩🇪 Persians · Germany
702
-18
🇹🇷 Turks · Türkiye
681
-34
🇯🇵 Danes · Japan
661
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,420 10:23 14:16 27:41 ⛏ Fast Castle
20 1,165 10:41 19:59 38:32 ⛏ Fast Castle
20 1,164 12:47 17:18 36:50 ⛏ Fast Castle
20 1,171 10:21 22:15 — ⛏ Fast Castle
17 987 11:06 19:59 39:18 ⛏ Fast Castle
15 853 12:11 17:35 30:46 ⛏ Fast Castle
15 882 17:08 21:47 31:19 ⛏ Fast Castle
10 577 9:45 24:09 42:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,355 25,175 23,935 5,040 68,505 81,905
28,920 19,680 16,495 1,600 66,695 75,909
24,845 14,880 20,075 1,650 61,450 78,530
24,720 21,025 11,310 2,200 59,255 66,238
12,400 20,155 10,965 2,600 46,120 74,971
12,435 7,530 8,425 2,150 30,540 31,750
6,225 4,795 1,700 3,020 15,740 20,446
4,175 6,035 2,170 2,050 14,430 16,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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