AoeStats
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Fortress

509448010Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 53m 1s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
1654
+4
🇨🇱 Saxons · Chile
1373
+12
🇲🇽 Mongols · Mexico
1194
+19
🇬🇧 Turks · United Kingdom
1311
-13
🇬🇧 Danes · United Kingdom
1307
-11
🇬🇧 Mongols · United Kingdom
1289
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 2,885 7:05 10:47 22:59 ⛏ Fast Castle
48 2,543 8:18 12:21 28:47 ⛏ Fast Castle
44 2,329 7:46 11:44 26:34 ⛏ Fast Castle
42 2,216 8:22 12:16 27:29 ⛏ Fast Castle
33 1,767 8:32 12:26 35:24 ⛏ Fast Castle
28 1,476 9:38 13:20 16:38 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
25,970 28,790 22,495 5,115 82,370 97,761
25,960 25,780 18,075 7,120 76,935 94,660
21,495 35,086 14,440 5,025 76,046 78,598
18,025 25,928 18,865 1,600 64,418 89,385
21,020 21,335 10,495 3,640 56,490 71,864
21,120 11,405 9,280 2,885 44,690 45,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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