AoeStats
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Black Forest

509499587Analyzed
2v2 RM · 7d ago on Sep 27, 2026· 85m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Jurchens · Mexico
750
+16
🇲🇽 Varangians · Mexico
744
+16
🇲🇽 Romans · Mexico
750
-35
🇨🇴 Danes · Colombia
750
-35
Player eAPM Actions Feudal Castle Imperial Opening
20 1,735 12:37 21:40 40:07 ⚔ Archer Rush
17 1,439 14:26 22:02 43:42 ⛏ Fast Castle
13 1,086 12:44 23:28 39:34 ⛏ Fast Castle
11 962 13:12 24:07 41:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,415 28,321 24,425 4,290 124,451 150,699
34,660 20,704 19,865 4,665 79,894 129,505
33,880 19,119 21,500 4,860 79,359 137,078
27,830 23,826 23,665 2,970 78,291 105,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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