AoeStats
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Arena

509302190Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 53m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1030
+16
🇩🇪 Vikings · Germany
1029
+16
🇨🇳 Spanish · China
1028
+16
🇨🇭 Saxons · Switzerland
1009
+17
🇭🇰 Vietnamese · Hong Kong SAR China
1076
-19
🇭🇰 Japanese · Hong Kong SAR China
1017
-16
🇳🇴 Celts · Norway
1001
-42
🇺🇸 Italians · United States
998
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,313 11:56 15:59 30:50 ⛏ Fast Castle
38 2,023 10:12 16:16 28:37 ⛏ Fast Castle
35 1,853 10:24 14:40 36:38 ⛏ Fast Castle
27 1,458 9:56 14:04 31:24 ⛏ Fast Castle
27 1,469 11:07 17:44 35:13 ⛏ Fast Castle
21 1,113 11:19 16:43 — ⚔ FC into Skirms
21 1,144 10:05 14:39 32:58 ⛏ Fast Castle
17 893 10:26 17:20 31:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,590 25,875 21,040 6,100 88,605 109,929
36,875 19,815 17,830 3,050 77,570 82,508
31,225 21,435 17,145 4,300 74,105 80,555
18,365 29,725 20,155 1,835 70,080 90,151
32,820 23,845 11,955 1,165 69,785 75,662
28,825 10,150 14,340 1,500 54,815 58,834
12,875 13,450 4,765 1,800 32,890 48,294
10,100 9,370 2,870 1,260 23,600 25,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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