AoeStats
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Arena

509082612Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 41m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1056
+17
🇨🇿 Saxons · Czechia
1030
+18
🇳🇴 Bohemians · Norway
995
+58
🇺🇾 Saxons · Uruguay
1123
-20
🇯🇵 Khitans · Japan
1062
-18
🇦🇺 Danes · Australia
1056
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,704 8:50 25:37 — ⚔ Tower Rush
38 1,557 10:34 14:48 28:57 ⛏ Fast Castle
28 1,137 10:08 13:59 — ⛏ Fast Castle
28 1,162 12:10 18:07 35:45 ⛏ Fast Castle
22 907 11:32 16:25 23:55 ◆ FC into Fast Imp
11 473 11:38 15:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,230 8,050 13,975 100 40,355 46,594
14,515 10,844 6,730 1,080 33,169 40,017
12,965 13,520 4,890 950 32,325 35,628
10,785 14,164 2,535 1,990 29,474 31,087
6,525 9,900 6,000 655 23,080 26,396
5,775 4,210 800 1,075 11,860 13,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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