AoeStats
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Black Forest

509077580Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 55m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Saxons · Uruguay
1110
+13
🇹🇼 Persians · Taiwan
1060
+15
🇦🇺 Danes · Australia
1042
+14
🇳🇴 Byzantines · Norway
1036
-41
🇫🇷 Ethiopians · France
1030
-14
🇪🇸 Italians · Spain
1022
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,000 10:01 29:57 53:48 ⚔ Towers into Archers into Fish Boom
34 1,889 11:53 18:54 29:35 ⚔ M@A FC
31 1,711 10:09 20:33 34:57 ⛏ Fish Boom FC
26 1,454 10:37 14:41 28:40 ⛏ Fast Castle
24 1,331 12:19 20:02 37:57 ⛏ Fast Castle
13 704 13:42 29:18 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
46,115 20,315 31,530 1,100 99,060 102,706
41,100 19,343 27,295 1,700 89,438 110,882
30,570 21,276 13,895 1,815 67,556 73,794
21,725 17,100 10,005 6,290 55,120 58,782
21,875 16,622 11,990 2,205 52,692 67,958
8,300 8,539 535 1,760 19,134 28,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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