AoeStats
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Arabia

509893487Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 38m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
933
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932
+14
🇹🇼 Varangians · Taiwan
796
+39
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906
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🇸🇲 Romans · San Marino
884
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🇧🇪 Danes · Belgium
858
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Player eAPM Actions Feudal Castle Imperial Opening
53 2,056 9:43 26:18 — ⚔ Scout Rush
37 1,416 10:57 15:59 37:10 ⛏ Fast Castle
28 1,102 10:35 18:10 35:38 ⛏ Fast Castle
14 552 10:34 21:00 —
9 364 10:26 16:16 — ⛏ Fast Castle
5 182 34:14 — —

Resources

Player Food Wood Gold Stone Spent Collected
9,550 6,105 3,570 2,800 22,025 23,729
11,515 5,225 3,400 750 20,890 26,047
9,640 7,331 1,470 385 18,826 23,212
7,240 4,240 1,760 100 13,340 15,297
2,915 2,620 250 125 5,910 6,834
2,500 3,050 50 100 5,700 9,716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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