AoeStats
← Kanto

Nomad

510377181Analyzed
4v4 RM · 11h ago on Sep 30, 2026· 61m 41s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1008
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952
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939
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997
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911
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🇮🇳 Burmese · India
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Player eAPM Actions Feudal Castle Imperial Opening
44 2,729 16:04 26:37 41:54 ⚔ Fish Boom into Champis into Skirms
29 1,803 14:48 19:28 34:16 ⛏ Fish Boom FC
24 1,470 14:57 19:57 37:41 ⛏ Fish Boom FC
21 1,282 14:17 21:50 35:24 ⛏ Fish Boom FC into Galleys
18 1,124 12:40 16:47 47:56 ⛏ Fast Castle
18 1,103 15:38 20:15 40:25 ⚔ Fish Boom FC into Scouts
16 990 14:57 18:54 — ⛏ Fast Castle
13 808 15:14 21:42 49:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
52,990 23,780 29,195 4,550 110,515 124,891
36,470 29,805 23,785 6,350 96,410 113,186
30,595 20,035 13,205 5,605 69,440 86,231
31,165 15,494 11,425 1,500 59,584 62,572
17,795 20,270 13,045 6,250 57,360 76,706
24,220 19,301 9,165 3,710 56,396 65,755
14,615 15,820 4,330 4,790 39,555 41,102
11,645 5,850 6,345 950 24,790 26,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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