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Pilgrims

509399943Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 61m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇹 Danes · Lithuania
991
+15
🇹🇷 Byzantines · Türkiye
986
+15
🇹🇷 Huns · Türkiye
981
+15
🇮🇹 Varangians · Italy
972
+15
🇺🇸 Italians · United States
1000
-17
🇹🇼 Japanese · Taiwan
988
-16
🇺🇸 Tatars · United States
932
-14
🇨🇿 Inca · Czechia
916
-35
Player eAPM Actions Feudal Castle Imperial Opening
29 1,806 12:48 27:33 40:01 ⚔ Fish Boom into Towers into Scouts into Fire Galleys
20 1,231 10:52 17:45 31:07 ⛏ Fish Boom FC
19 1,182 11:05 32:24 49:11 ⚔ Fish Boom into Towers
14 863 16:16 24:27 47:54 ⚔ Fish Boom into Archers
13 829 14:50 24:35 47:40 ⛏ Fast Castle
11 706 12:42 21:50 45:13 ⛏ Fast Castle
10 625 16:37 24:13 41:48 ⚔ Fish Boom into Drush FC
7 446 23:10 — — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,710 13,695 19,435 1,500 67,340 81,470
19,435 22,970 14,480 3,190 60,075 63,980
19,720 12,780 7,365 2,715 42,580 64,195
15,760 13,570 9,260 1,100 39,690 43,023
14,710 5,903 6,680 950 28,243 43,984
8,215 13,110 4,575 1,425 27,325 31,206
9,415 6,665 1,915 1,830 19,825 20,174
7,665 3,120 2,935 200 13,920 16,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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