AoeStats
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Arena

510405352Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 35m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
778
+35
🇪🇸 Turks · Spain
770
+15
🇩🇪 Khmer · Germany
713
+17
🇪🇸 Danes · Spain
792
-17
🇪🇸 Saxons · Spain
749
-16
🇵🇪 Khmer · Peru
703
-25
Player eAPM Actions Feudal Castle Imperial Opening
41 1,451 13:09 18:53 34:39 ⛏ Fast Castle
22 792 10:27 22:07 —
18 624 11:51 31:06 —
17 607 11:10 22:46 31:41 ⛏ Fast Castle
16 575 10:31 19:31 28:18 ⚔ Skirmisher Rush
9 313 13:52 20:23 29:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,735 12,505 3,115 1,700 33,055 38,991
10,650 7,130 3,540 900 22,220 27,872
9,015 5,690 4,665 925 20,295 22,062
8,735 6,755 2,610 1,040 19,140 21,970
6,625 4,440 1,745 1,400 14,210 18,135
5,225 4,056 1,575 375 11,231 13,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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