AoeStats
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Oasis

509786050Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 42m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1097
+18
🇺🇸 Saxons · United States
1038
+20
🇳🇿 Byzantines · New Zealand
1184
-21
🇳🇿 Romans · New Zealand
1073
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 2,393 10:00 19:56 — ⚔ M@A Rush
45 1,904 11:54 28:39 — ⚔ Scout Rush
21 886 10:57 21:33 —
21 895 10:56 32:40 —

Resources

Player Food Wood Gold Stone Spent Collected
9,870 11,006 4,245 425 25,546 26,558
11,935 7,721 4,700 200 24,556 25,456
7,640 5,773 950 1,305 15,668 16,447
6,600 4,260 610 215 11,685 12,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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