AoeStats
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Oasis

509259220Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 50m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1073
+14
🇺🇸 Italians · United States
1063
+14
🇺🇸 Varangians · United States
1060
+14
🇹🇼 Varangians · Taiwan
1045
-15
🇦🇺 Danes · Australia
1031
-14
🇺🇸 Bohemians · United States
1003
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,647 10:31 19:06 40:06 ⚔ M@A FC
27 1,374 11:41 18:32 44:10 ⛏ Fast Castle
23 1,161 10:07 21:47 40:43 ⚔ Archer Rush
21 1,043 11:34 15:29 35:51 ⛏ Fast Castle
17 839 11:09 15:55 31:37 ⛏ Fast Castle
14 697 9:45 20:20 42:06 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,210 11,325 15,630 2,175 53,340 62,357
14,950 22,887 11,960 1,500 51,297 63,391
24,250 13,420 10,340 3,000 51,010 69,584
12,290 15,999 12,775 2,250 43,314 47,858
17,320 10,523 9,190 1,855 38,888 43,690
11,850 10,118 7,030 2,395 31,393 32,905
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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