AoeStats
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Coastal Forest

510881855Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 46m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Koreans · Brazil
1355
+11
🇬🇷 Britons · Greece
1246
+15
1201
+17
🇧🇷 Magyars · Brazil
1013
+25
🇨🇴 Persians · Colombia
1247
-18
🇲🇽 Mongols · Mexico
1231
-17
🇺🇸 Persians · United States
1217
-17
🇺🇸 Danes · United States
1211
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,785 10:42 — —
37 1,699 11:35 16:33 — ⛏ Fast Castle
24 1,114 11:57 17:50 33:06 ⛏ Fish Boom FC
2 87 — — —
0 9 — — —
0 8 — — —
0 8 — — —
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,120 10,560 6,430 1,310 33,420 39,235
7,450 9,170 7,905 880 25,405 30,103
3,500 1,444 50 1,830 6,824 6,453
450 125 0 0 575 574
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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