AoeStats
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Arena

510857808Analyzed
4v4 RM · 6h ago on Oct 2, 2026· 38m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Spanish · Croatia
1507
+9
🇧🇦 Italians · Bosnia & Herzegovina
1452
+11
🇷🇸 Mongols · Serbia
1426
+12
🇷🇸 Sicilians · Serbia
1204
+20
🇧🇷 Khmer · Brazil
1360
-14
🇲🇽 Varangians · Mexico
1354
-14
🇲🇽 Saxons · Mexico
1311
-12
🇹🇼 Poles · Taiwan
1310
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 1,978 10:56 15:02 33:31 ⛏ Fast Castle
38 1,490 11:42 14:29 — ⚔ FC into Scouts
35 1,350 10:49 14:52 30:01 ⛏ Fast Castle
31 1,204 11:11 14:44 33:01 ⛏ Fast Castle
29 1,142 9:52 14:01 28:38 ⛏ Fast Castle
28 1,077 11:02 15:11 — ⛏ Fast Castle
23 905 9:13 14:27 29:26 ⛏ Fast Castle
23 911 9:35 14:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,600 15,665 9,160 2,150 42,575 46,430
19,045 13,465 7,415 950 40,875 45,583
17,270 12,235 9,930 945 40,380 44,402
14,240 11,950 8,635 1,600 36,425 43,123
13,275 7,510 6,005 1,400 28,190 32,588
9,575 8,165 3,550 870 22,160 24,650
10,850 5,674 1,960 2,130 20,614 22,094
5,100 4,422 790 200 10,512 13,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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