AoeStats
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Arena

510141181Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 24m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1545
+12
🇲🇽 Danes · Mexico
1205
+26
🇨🇴 Persians · Colombia
1483
-20
🇺🇦 Huns · Ukraine
1416
-18
Player eAPM Actions Feudal Castle Imperial Opening
53 1,301 10:00 14:42 — ⛏ Fast Castle
48 1,186 10:00 13:41 — ⛏ Fast Castle
45 1,101 10:26 14:50 — ⛏ Fast Castle
36 877 9:50 14:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,970 5,551 685 950 14,156 15,997
6,470 4,441 2,060 100 13,071 13,268
6,325 4,330 870 860 12,385 13,491
3,800 4,135 3,085 0 11,020 11,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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