AoeStats
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Arabia

508558430Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 36m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1188
+18
🇧🇷 Magyars · Brazil
1188
+18
🇺🇸 Saxons · United States
1248
-18
🇵🇪 Varangians · Peru
1237
-18
Player eAPM Actions Feudal Castle Imperial Opening
77 2,831 9:07 22:15 34:31 ⚔ Scout Rush
72 2,668 9:43 24:51 — ⚔ Scout Rush
50 1,831 11:31 27:43 — ⚔ Scouts into Archers
32 1,172 9:56 23:49 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,460 6,297 6,425 300 27,482 27,839
10,240 5,107 2,345 100 17,792 18,968
8,565 5,096 3,400 225 17,286 17,375
7,905 5,790 815 350 14,860 15,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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