AoeStats
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Arena

508550129Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 48m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
1184
+17
🇧🇷 Danes · Brazil
1183
+18
🇺🇾 Danes · Uruguay
1251
-19
🇺🇾 Varangians · Uruguay
1182
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,374 10:41 14:34 32:01 ⛏ Fast Castle
46 2,205 10:25 13:55 42:05 ⛏ Fast Castle
41 1,976 11:05 15:08 — ⛏ Fast Castle
40 1,949 10:36 14:31 35:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,735 16,890 16,405 2,280 59,310 72,046
23,155 22,185 7,460 2,910 55,710 62,401
12,410 13,035 2,840 300 28,585 34,814
12,585 11,280 3,505 1,000 28,370 28,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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