AoeStats
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Arena

509480939Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 68m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
823
+14
🇵🇱 Japanese · Poland
774
+16
🇺🇸 Saxons · United States
852
-18
🇺🇸 Varangians · United States
703
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,956 12:06 19:38 38:20 ⛏ Fast Castle
15 1,054 16:26 28:31 46:39 ⚔ M@A Rush
13 864 13:33 28:34 39:54
13 896 10:50 23:38 43:22 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
54,425 55,240 41,285 4,445 155,395 164,031
33,245 33,270 17,365 3,775 87,655 98,892
34,310 16,820 23,130 5,425 79,685 83,890
27,070 21,265 14,635 2,065 65,035 83,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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